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Re: Sa'Vasku Pre-Loaded Fighters

From: John Leary <john_t_leary@y...>
Date: Sat, 1 Jul 2000 14:16:42 -0700 (PDT)
Subject: Re: Sa'Vasku Pre-Loaded Fighters


--- "Imre A. Szabo" <ias@sprintmail.com> wrote:
> 
> 
> John Leary wrote:
...
> > XXX
> >	 No problem with the coat calculations!
> > XXX
> 
> > > For pre-loaded drone launcher nodes, I would not
> > > allow that bio-mass to be
> > > reabsorbed.
...
> I know, I was referring to pre-loaded Sa'Vasku drone
> launchers, not
> drone wombs.
XXX
I acknowledge misunderstanding your intent and 
quite likely missing the initial message about
'drone launchers'.   My current thought is that
this translates to 'parasite fighters' attached
to the ship.
     I can see this happening in a tactical sense,
where the 'S-1' carrier absorbes the fighters of
another 'S-2' carrier' prior to battle being
joined.
     I can also see this being abused by adding
the fighter to an 'S' capital ship and using the
mass to make (damage contol) rolls to produce
more power generators.	
Note: All the 'over mass' ships cannot make a 
jump into combat, they are the 'S' equal to
a system defence boat.
XXX

 
> The Sa'Vasku are much different then standard
> carriers.  Their drone
> wombs are normally empty, while hangers are normally
> full.  If you want
> to overload carriers, that could be done. 
> Overloaded carreirs can carry
> 50% more fighters, but with the following
> restrictions.  They can only
> launch OR land one flight per turn while overloaded
> (this is for the
> entire ship).  Each overloaded hanger makes all
> threshold rolls with a
> +1 modifier, and each hanger that fails a threshold
> check causes 1d6
> additional points of hull damage for the duration of
> the game (This
> means even if all the fighters have launched... 
> Nasty thing all that
> dangerous munitions, and fuel laying arround...). 
> In addition, each
> extra fighter flight costs an additional 12
> points...  (possibly less,
> say 6 points).  Points cost is for game balance and
> could be described
> as representing the cost of extra crew, equipment,
> munitions,
> replacements due higher accident rates, etc.
> 
> This would not be much of a limitation in set piece
> battles, but
> combined could be catastrophic in ambushes.  Is this
> what happened to
> the FSE at the Battle of Neu Bremen???
> 
> IAS
XXX
     The overloaded ships lack of jump also 
applies to standard human ships.
     
     The carriers can offload all fighters prior
to start of combat, so overloading is not any
penalty.   

     A higher rate of consumption for air, food,
ect. is not a tacitical consideration, it is 
stratigic and cannot trigger any sort of 
tacitical effects.   (Unless one wishes to
create a scenario around an out of supply ship.)

     I have a problem with the 'ambush in space'
concept.   Like how can it happen?   
(A convoy raider equipped with stealth and jamming,
sneaking up on a poorly defended convoy, I can handle
under my house rules.)

Bye for now,
John L.

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