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Re: [DS] Scenario Design for Cons

From: John Leary <john_t_leary@y...>
Date: Fri, 23 Jun 2000 21:21:36 -0700 (PDT)
Subject: Re: [DS] Scenario Design for Cons


--- Don Greenfield <gryphon@aros.net> wrote:
>    The recent posting regarding the West Coast con
> reminds me that I'm
> hoping to run a DS game at the con.  Since I've
> never been to a con, much
> less run a game at one before, I'm looking for some
> tips from the more
> experienced folks out there. 
>	First of all, how many players for a ground game
> like DS make for a good
> con game?
XXX
     I would suggest 4 or 6. You wish to remain
sane afterward.
XXX

>	Secondly, what sort of force levels should I be
> looking at?  
XXX
     As a first effort, make things simple for 
yourself.   Make a slightly undersized 2
player game, double it using a slightly different
force mix. (For 6, double initial force again.)
XXX

>	Any good general tips to running a game at a con? 
XXX
     Keep things simple, make it quick, stay
with a balanced force on both sides.
Keep away from special/super/unusual weapons,
you can lose contol to quickly if the players
know thr rules better than you.
XXX

Bye for now,
John L.


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