Re: [DS] Scenario Design for Cons
From: John Leary <john_t_leary@y...>
Date: Fri, 23 Jun 2000 21:21:36 -0700 (PDT)
Subject: Re: [DS] Scenario Design for Cons
--- Don Greenfield <gryphon@aros.net> wrote:
> The recent posting regarding the West Coast con
> reminds me that I'm
> hoping to run a DS game at the con. Since I've
> never been to a con, much
> less run a game at one before, I'm looking for some
> tips from the more
> experienced folks out there.
> First of all, how many players for a ground game
> like DS make for a good
> con game?
XXX
I would suggest 4 or 6. You wish to remain
sane afterward.
XXX
> Secondly, what sort of force levels should I be
> looking at?
XXX
As a first effort, make things simple for
yourself. Make a slightly undersized 2
player game, double it using a slightly different
force mix. (For 6, double initial force again.)
XXX
> Any good general tips to running a game at a con?
XXX
Keep things simple, make it quick, stay
with a balanced force on both sides.
Keep away from special/super/unusual weapons,
you can lose contol to quickly if the players
know thr rules better than you.
XXX
Bye for now,
John L.