RE: The interception challenge
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 15 Jun 2000 14:14:36 +1000
Subject: RE: The interception challenge
Just started doing the math.
At thrust 4, Fleet B is 10,400 MU from point C, turn 80 = vel 96
The sensor picket in 2D would require a sensor buoy or picket ship every
104" on the circumference around C at 10,400"; this would require 3.3
million buoys for detailed sensor data.
****
Category 1: Strait Vanilla
Solution using Thrust 4 fleets & omniscient sensors:
Fleet A is waiting at point C.
Fleet B arrives at jump point and accelerates at thrust 4, turnover is
at
turn 53.
Fleet B:
Turn 1 - 52: 0+4
Turn 53-100: 0-4
Fleet A:
Turn 1-2: 0+2
Turn 3-49: 0+4
Turn 50: P2+2
Turn 51-55: S2-1
Turn 56: P2-1
Turn 57: 0+0
Turn 58-100: 0-4
Matching intercept on turn 57 at range 10.2 directly aft of target.
*****
Bonus Question 1:
Same intercept solution but drop fighters on turn 49 (0+0 move) giving
the
fighters 1 turn to attack on about turn 53.
Bonus Question 2:
The crews would be under 2G acceleration for 25 hours. Just bearable,
but
would be extremely tiring.
*****
Without omnipotent sensors, it becomes extremely difficult to intercept
short of 20 turns flight unless a picket detects them at least 44 turns
out
as it requires this long for the fleet to accelerate to match the
attacker's
speed.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[DitD] Captain Puppilier
> -----Original Message-----
> From: Mikko Kurki-Suonio [SMTP:maxxon@swob.dna.fi]
> Sent: Wednesday, June 14, 2000 7:23 PM
>
> To make this interesting, I'm chipping in 10 euros to buy official FT
> miniatures for the person who comes up with the best, most widely
> applicable and foremost PROVEN solution by September 1st, 2000.
>
> --
> maxxon@swob.dna.fi (Mikko Kurki-Suonio)
>