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RE: The iCloak

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 14 Jun 2000 15:23:54 -0400
Subject: RE: The iCloak

Interesting, 
  Another option would be one that changes with range:
  Range       Needed to lock on (1d6)
    3		    1 (i.e. automatic)
    6		    2 
   12		    3
   18		    4
   24		    5
   30		    6
   >30		    +1 per 6tu

Modifiers to roll
  Cloaked ship uses engines	   +2
  Cloaked ship fires weapon	   +4
  Cloaked ship uses screens	   +1
  Cloaked ship uses active sensors +4
  Opponent uses multiple FCS	   +1
   (May not be used for other targets)
  Opponent has enhanced sensors    +2
  Opponent has superior sensors    +3
  Opponent is iCloaked		   -2
  Opponent is using ECM 	   -1

Both your original iCloak and the above are similar to ECM. There was a
good
discussion of ECM several months ago (see archive
http://people.canoe.ca/jhan/ft/Archive/home.html).

And I had some rules to simulate submarine warfare using modified
cloaking
at http://members.xoom.com/rlyehable/ft/techlibrary/index.html

-----
Brian Bell
bkb@beol.net   
-----

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