Re: The interception challenge
From: Matthew Seidl <seidl@v...>
Date: Wed, 14 Jun 2000 07:53:25 -0600
Subject: Re: The interception challenge
On Wed, 14 Jun 2000 08:41:35 -0400 (EDT), Roger Books writes:
>On 14-Jun-00 at 05:21, Mikko Kurki-Suonio (maxxon@swob.dna.fi) wrote:
>> Ok, time to put your money where your mouth is.
>
>A sits at C.
>
To quote the rules:
> Interception must happen before B is within 20 turns of movement from
C
In vector, I come swooping in at an extreme speed. If you accel
toward me, we simply pass that much faster. If you don't, I get to C
with you still on it.
In cinematic however, intercepts are much easier. Since I can turn
around with no speed loss in a turn or two, I can full thrust to meet
you head on. If we have the same thrust (or I'm no weaker), I can
match your velocity, and meet you in the middle (between C and the
jump in point), with your velocity vector and the opposite direction.
I turn (1 turn), and we're in the same region of space, same speed,
same direction. Really, I probably turn a turn before we cross, so
I'm not behind you, but thats tactics, not strategy. :) The trouble
with this would be that we would be moving at such extreme speeds that
actually hitting would be next to impossible. Even being within the
36" range of a class-3 would require guessing your turns, if we're
moving at speeds of 1000" a turn or so. If I guess wrong, we'd be
100s of inches apart.
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