RE: thrust-1 zigzag
From: "Andrew Apter" <apter@p...>
Date: Mon, 12 Jun 2000 01:07:22 -0400
Subject: RE: thrust-1 zigzag
>> >>Have you played with nova cannons much? You _are_ aware that they
take
>> >>three
>> >>turns to hit anything at maximum range, right? In three turns,
_anything_
>> >>can get out of the way if it's not completely parked.
>> >Our group views Nova Cannons as "Siege" weapons. Good in campaigns
>> >involving outposts and such that can't move. You are correct in
pointing
>> >out that hitting moving targets with Nova Cannons can be difficult.
>> Assuming a thrust 1 ship uses both its main drive and its push, it
still
>> only has a maximum acceleration of just over four inches over three
>> turns(with vector movement).
>The operative words in this comment, while they make it perfectly
accurate,
>are the ones in parenths. ;)
In a 5000 point game one is not limited to a single Nova Cannon. The
ability to make an opponent zigzag gives you an ability to control his
movments. I have seen Nova Cannon used well and badly. The weapon
limits
the tactical choices of an opponent an in this more then the damage it
does
makes it useful.
Andy A