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Re: Babylon 5 Wars Fleet Action review

From: "Tom.McCarthy" <Tom.McCarthy@c...>
Date: Tue, 6 Jun 2000 10:56:15 -0400
Subject: Re: Babylon 5 Wars Fleet Action review

I certainly agree that there's some interesting concepts buried in Fleet
Action.  I intend to work at getting some of them out of there and onto
paper before September.

And yeah, I don't think I like the idea of buying two books before I
know
the rules, then a third to round out the Centauri and Narn and maybe a
fourth for Shadows and Vorlons.  Would Non-Aligned Worlds make it 5
books ?

Off the top of my head, the things I liked: Fighters on escort, strike
or
superiority missions.  Concepts for squadron movement and squadron
command
and control.  Fleet command and control.  Squadron and fleet morale
(though
I'd tweak it).	An actual game mechanic for EW/ESM screening within a
squadron.  ELINT ships.

Of course, my gut says I can work all of these into FT without
overwhelming
or unbalancing the game, and probably have a first cut (which could be
very
wrong) in under two or three hours, then play them and find out what
works
in less than a week.  Now, do I have the time to do that ?


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