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Re: DS2 Balance and stuff.

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 27 Apr 2000 20:49:23 +0200
Subject: Re: DS2 Balance and stuff.

Brian Bilderback wrote:

>>Bad example. Upgrading from a Basic to a Superior FCS is quite
>>probably the *best* investment you can make in the current DSII
>>points system [snip]
> 
>Point taken. However, I still like the idea of enhancing their
capabilities, 
>with the higher rates of fire and mobile fire.

<sigh> You reason just like the Swedish government. "Oh, the biggest
problem with our economy is that the taxes are so high that
average-income families can't live on their wages but have to accept
social security money to survive? Then we have to raise the taxes
further so we can give them more social security money to live on!"

Improving the Superior FCSs won't improve the game balance. Your
high-tech force will still get crushed by an otherwise low-tech force
which has paid the few extra points to get modern FCSs (which BTW is
one of the easiest, and most common, ways to upgrade a tank, so this is
a quite realistic scenario) - they still only cost between one-third
and half of your tanks, and shoot just as good as you do :-/

>>It's all those other fancy gadgets - advanced power packs and
mobility
>>types in particular - that make high-tech vehicles so overpriced...
> 
>Agreed. Which is why I feel even a high-tech force should use them
>sparingly  and judiciously.

The alternative is to set the price of those fancy gadgets to what
they're actually worth in combat. Takes more work, though :-/

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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