Re: [DS] Specialist Elements
From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 20 Apr 2000 17:34:34 PDT
Subject: Re: [DS] Specialist Elements
I believe it was my idea to convert GMS/P into DSII, and someone else
helped
me come up with stats. Basically:
The GMS/P can be used to replace a rifle element's IAVR's, but at an
extra
cost: 5 points for basic FireCon, 10 for enhanced, 15 for superior. 12"
range, resolve the To Hit like any other GMS, on a hit draw 2 chits, and
use
the same validities as an IAVR.
Brian B
>From: Michael Sarno <msarno@ptdprolog.net>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: [DS] Specialist Elements
>Date: Thu, 20 Apr 2000 09:38:18 -0400
>
>"Glover, Owen" wrote:
>
> > The GMS/L i would imagine as not a suitable weapon for
PA.....remember
> > in SG that PA carry GMS/P and this is one of those examples where
the
> > crosover between DS and SG isn't seemless. Someone recently proposed
> > GMS/P stats for DS...I personally don't see a problem with Mike in
his
> > background utilising them both in the same team at relevant costs
> > though.
>
> I have no problem with going with the GMS/P for my PA troops. I
>missed the post regarding GMS/P stats for DS. I searched the archives,
>but the most recent message for "GMS/P" came back as April 1999. Does
>anybody have the post handy or perhaps the date of the post? Thanks.
>
>-Mike
>
>
>--
>Michael Sarno
>
>To see a World in a grain of sand,
>And a Heaven in a wild flower,
>Hold Infinity in the palm of your hand,
>And Eternity in an hour.
> -William Blake
>
>
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