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Re: Two AARs--John Atkinson vs Laserlight

From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Wed, 19 Apr 2000 22:41:24 -0400
Subject: Re: Two AARs--John Atkinson vs Laserlight

Beth Fulton wrote:

> >> If the thoughts are fighters and missiles, what will you be using
> >> to defeat the 'K' after the fighters and missiles are gone?
> 
> And just to add to your confusion I was also thinking of non-human
> opponents. So in an effort to really make this advice as clear as mud
I'd
> suggest against the KV you try:
> 
> a) Using ships light on conventional defenses (i.e. screens/armour)

Hrm. . . moving in that direction already.  More inspired by IF than
KV.  Which means I'm going to be sucking up a good bit o' weight in
PDS.  Price I pay--I think campaign, and the same squadron may have to
slap around IFed and KV in the same week (I have this mental image of a
combined IF/KV fleet, and it's not nice. . . )

> b) Using wings not tight blobs in attacks

Hrm. . . 

> c) If humans (and got the choice) go for longer range weaponary or
speed
> (though under 'new' vector probably only longer range stuff would
help)

New vector?  Are you referring to something other than FB1?

> e) Pray that you're playing someone who rolls lots of 1s or 6s.

Kyrie Eleison is a battlecry, not a strategy.  :)
 
> I'm sure the better admirals amongst you will find even more effective
> ways, but until then these may help.
> 
> >I said 'fake KV' with high thrust and long range.  Which is a)boring
and
> 
> OK I've heard this argument a number of times before in a number of
> settings (and I know I'm gonna get caned for asking, but...) and what
I
> don't see immediately is why? OK if it was the only thing you ever did
then
> yeah sure it'd get tedious, but don't you guys ever just try something
for
> a change or take on something for the thrill of the challenge??

Actually, no.  I run Imperial fleets.  I use a handful of standardized
classes.  I don't see a thrill in tweaking my designs for hours on
spreadsheets and running volumes of statistics to 'optomize'. 
Redesigning and tweaking for every single one-off battle seems a bit
silly.	I may loose more one-offs, but it 'feels' right to me.
 
John M. Atkinson


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