Support Weapons in SGII
From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Wed, 12 Apr 2000 07:37:59 -0400
Subject: Support Weapons in SGII
I've been introducing some of the guys in the barracks to Stargrunt II.
Some of them have taken to it like a fish to water--indeed, my copy of
the rule book got taken to Hohenfels and practically destroyed. Anyway,
there has been some discussion of the holes in the support weapons
list. So I scoured the internet, and filled in the hole myself, and I
present the new-and-improved machine gun/grenade launcher list. * is
the list in book. No mods to the real SF stuff (PPIG, etc).
FP Impact Historical
*Conventional SAW d8 d10 M-249/Minimi
GPMG One crewman d8 d10 M-240B/FN MAG
Two Crewmen d10 d10 I got this idea from
Los's Lusitanians. Not
that if vehicle-mtd,
always fires at the 'two crewmen' rate.
*Gauss SAW d10 d12 N/A
HMG d10 d12* M2. Double range bands.
Requires 3 men to move. Found
this on a web page somewhere,
and I don't remember who's.
Grenade Launcher d6 d10* M79, M-203.
Large-caliber with slow rate of
fire. If combined with
rifle, can fire one or the other per
turn. * represents shaped
charge warhead was point targets.
Inspired by Los'
Lusitanians.
*Automatic Grenade Lcr d12 d8 Automatic version of the
low-velocity 2cm
GL that is combined with
(for instance) the NSL assault rifle.
Not big enough to
merit a *
Heavy Auto GL d12 d10* MK-19. Large caliber,
w/ shaped charge warhead
vs. armor. Double range
bands, requires 3 men to move as per HMG.
That's the list we are using to run our games--not much new, but stuff
that's scattered around a bit.
John M. Atkinson