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>So if we're going to have jammers that affect combat, then
>they too should be based on a % of the ship. To go with
>MT terminology, costs would be some multiple (say x10?):
>Enhanced jammer, mass 5%, +6" range
>Superior Jammer, mass 10%, +12" range
Sensors, if they are going to affect combat ranges for weapons on a
ship,
must also have a % based pricing system.
Schoon
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