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Re: My Attempt at Simple EW/Sensors

From: "Laserlight" <laserlight@q...>
Date: Sat, 8 Apr 2000 22:18:22 -0400
Subject: Re: My Attempt at Simple EW/Sensors

From: Sean Bayan Schoonmaker
>OK, I think that Brian was on the right track.
>
>His assumptions:
>1) Affects combat
>2) Quick and easy
>3) Stick with FT d6 system
>
>Those work for me!

Okay, #2 and #3 are inarguable.  The other assumption is: should
not make FB1/FB2 designs obsolete.

I like AE ("Alarishi Empire") Brain's suggestion that we make it
part of the Bridge.  I'll further suggest that the various
grades of sensors simply have a flat fee--say 25NPV per level.
Rationalize it by saying it's not the hardware, it's signal
processing, database capability and operator training that make
the difference.

I'd want to make sure sensors are split into "tactical"
range--on the tabletop--and "operational" range.  Brendan's
Honor Harrington rules have something like that, "gravitic"
detection doesn't really tell you anything much, but you can
detect your bogey from 1000MU away.  That way you can do all the
ECM before the battle--you roll your EW vs his ECM, if you win
you see his ship list before he sets up.  Once you get close
enough you replace any bogies with minis and go on from there.

I suppose a question is: should anything within Fire Control
range (say 54" for MT missile) be identified--or should there be
a possibility that you are just firing on bogies and aren't
really sure what it is?

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