Re: FB2 Status???
From: "Mike Miserendino" <darkstar@m...>
Date: Thu, 6 Apr 2000 19:51:32 +0000
Subject: Re: FB2 Status???
Oerjan Ohlson wrote:
> There were a flurry of changes fairly late, but IIRC the last big
> changes were about three weeks ago.
Figures! I missed a lot I guess. :-(
> I suspect it has more to do with the scattergun mechanics used. They
> now have inherent ADFC ability which makes a huge difference,
> particularly if you use the 3mu target acquisition radius for SMs in
> Vector (which I think you should, considering the FB2 modifications to
> the vector system in general).
>
> Also, one of the scattergun versions had them fire 3 PDS dice instead
> of killing 1d6 missiles/fighters (and no inherent ADFC) - if you used
> that one, your results make perfect sense!
We did use the 1D6 kills for fighters/missiles. It seemed very
effective especially with larger ships having quite a nice supply of
the scatter packs. It took a couple waves of salvos to get through
the malestrom. Fighters were shredded rather quickly.
> >Weird. We found the NAC to be OK, but not great. The NSL were
> >the least effective and got hurt big time with limited damage
> >potential from beam only ships. The FSE faired the best with swarms
> >of missile salvos devastating the Kra'Vaks ships.
>
> Weird is the word, yes... with the final (published) KV rules it takes
> on average 4 SM salvoes on target to kill a KV DH (TMF 40), or 6
> salvoes to kill a KV CL (TMF 60)... "devastating" looks a bit too
> strong a word :-/
Sounds about right from experience. It was devastating for the KV
player who earlier took out NSL ships with ease.
> I'd be very interested in seeing more detailed battle reports from
> these tests - if nothing else to try and figure out why they differ so
> much from my results!
I'll try to put something together from the SSDs.
Mike