RE: FT - Large scale fleet engagements
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 6 Apr 2000 13:30:19 +1000
Subject: RE: FT - Large scale fleet engagements
You could try to work something out using some of the Abstract Thrust
stuff
I did last month.
http://home.pacific.net.au/~southernskies/ft/abstract.htm
It should prove useful for any huge fleet battles you want to resolve.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: Reen-Shuler Adrian [SMTP:reen-shuler.a@mellon.com]
> Sent: Thursday, April 06, 2000 1:00 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FT - Large scale fleet engagements
>
> Clearly more players would be great, but I can't seem to find any in
> Boston.
>
> So, I'm stuck with just two of us. And we'd really like to be able to
> play
> large fleet battles.
> That's why I'm looking for some possible rules modifications. Unless
> somebody knows FT players in Boston.
>
> As for speed, most of our SD's are MD2 or three so they tend to be
> predictable. Also, while you may miss one ship, it's had to miss a
fleet
> of
> them (especially if they stay in ADF range of each other).
> I'll try MD 4 fleets and see how they fare.
>
> As for Escorts, that's probably the key issue.
> Although I must admit it seems distasteful that the missiles can't
sort
> for
> size.
> Yes, I'm sure you can make all kinds of ECM arguments, but still...
>
> Adrian
> ----------
> From: Sean Bayan Schoonmaker
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FT - Large scale fleet engagements
> Date: Wednesday, April 05, 2000 11:25AM
>
> >A friend and I have tried several methods, from using the straight
FB2
> rules
> >(you end up rolling huge numbers of dice), to grouping weapons in
> multiple
> >weaponn groups (i.e. rolling one die for every 5 Class 2 batteries).
> >Neither method seemed satisfactory.
>
> For larger battles, generally adding more players makes things move
along
> quite nicely. It sounds as if you might be playing too many ships per
> person. The regular rules work fine.
>
> >A bigger problem was that SM's have dominated the game every time we
play
> >(even when we have an integrated PD net: every SD has Area Defense
fir
> con
> >and 10 PDFs). In one particularly agregious game 2 SD effectively
> crippled
> >(i.e. 50-75% damage) more than 10 opposing SD's in a single turn.
Does
> any
> >one have effective tactics for defeating SM heavy SD's?
>
> The key to SML defence is escorts - lots of DD hulls to protect those
> expensive SDNs. It sounds to me as if your fleet mix may be a little
on
> the
> heavy side.
>
> Schoon