Re: FB2 Movement Rules and Advanced Drives
From: Beth Fulton <beth.fulton@m...>
Date: Wed, 05 Apr 2000 11:03:30 +1000
Subject: Re: FB2 Movement Rules and Advanced Drives
G'day Tom, Graeme, everybody,
Tom asked:
>So, how do the KV move in this new ruleset? Same way, only higher
thrust? Or
>are there extra rules there?
In vector they and the SV MD along any of the 12 clock directions and
rotate from main pool, no thrusters, no pushes.
Graeme wondered:
>One question i have so far, from FB2, is since advanced drives arn't
limited to main
>drive thrust out the rear only. What about the rule that you can't fire
out of the rear
>arc when you use the engines.
To be honest it never came up for me as none of the weapons I used were
out
the aft arc.
>The reason why i ask, is that Sa'Vasku can bring their full beam
firepower in
>whatever direction they have a stinger node pointing. So high speed
passes
aren't
>as risky as with human tech since overshoots don't cut much firepower
(only pod
>launchers can't fire) but greatly reduce the amount of firepower facing
you.
True, but once wounded they crumple a lot faster too as power generators
go
down and you've got to start siphoning off power for
repair/fleeing/defense.
>ps. I gather from the example that stinger nodes are 2 mass and pod
launchers
>are 3 mass and costs is massx3 for the both.
Yep.
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
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email: beth.fulton@marine.csiro.au