Prev: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT) Next: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)

RE: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 27 Mar 2000 14:18:06 +1000
Subject: RE: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)

These were done using Andy Cowell's DSII generation page.
I think the error might be in your program, as the first BPV uses 110%
armour cost (5 x 20 + 10) & the second uses 90% armour cost (4 x 20 +
10).
I'm not sure where you got 150% & 120% from.

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
> From: Kevin Walker [SMTP:sage5@home.com]
> Sent: Monday, March 27, 2000 2:07 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
> 
> > *****
> > Original version
> > Equipment Item			       VSP : BVP     Spaces  
Cost
> >
----------------------------------------------------------------------
> > Vehicle, class 5	25 :  0 	 25	25
> > Armor class 5, Ablative   25 : 53	       25     53
> 
> > Version 2
> > Equipment Item			       VSP : BVP     Spaces  
Cost
> >
----------------------------------------------------------------------
> > Vehicle, class 4	20 :  0 	 20	20
> > Armor class 4, Ablative   20 : 38	       20     38
> 
> This one should be 416.  Ah... there may be the problem - at the armor
> - Ablative and Reactive cost an addition 10% per level of the armor so
> your BVP on line two should be 44 (+120%).  Same sort of thing with
> the first example - BVP on line two should be 62.5 (+150%)
> 
> Kevin Walker
> sage5@home.com
> 
> 
> 
> 


Prev: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT) Next: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)