RE: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 27 Mar 2000 14:18:06 +1000
Subject: RE: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
These were done using Andy Cowell's DSII generation page.
I think the error might be in your program, as the first BPV uses 110%
armour cost (5 x 20 + 10) & the second uses 90% armour cost (4 x 20 +
10).
I'm not sure where you got 150% & 120% from.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: Kevin Walker [SMTP:sage5@home.com]
> Sent: Monday, March 27, 2000 2:07 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
>
> > *****
> > Original version
> > Equipment Item VSP : BVP Spaces
Cost
> >
----------------------------------------------------------------------
> > Vehicle, class 5 25 : 0 25 25
> > Armor class 5, Ablative 25 : 53 25 53
>
> > Version 2
> > Equipment Item VSP : BVP Spaces
Cost
> >
----------------------------------------------------------------------
> > Vehicle, class 4 20 : 0 20 20
> > Armor class 4, Ablative 20 : 38 20 38
>
> This one should be 416. Ah... there may be the problem - at the armor
> - Ablative and Reactive cost an addition 10% per level of the armor so
> your BVP on line two should be 44 (+120%). Same sort of thing with
> the first example - BVP on line two should be 62.5 (+150%)
>
> Kevin Walker
> sage5@home.com
>
>
>
>