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Re: Jon, we need an Official Ruling! (was Re: SG2 newbie Q)

From: Brian Burger <yh728@v...>
Date: Thu, 2 Mar 2000 16:21:05 -0800 (PST)
Subject: Re: Jon, we need an Official Ruling! (was Re: SG2 newbie Q)

On Thu, 2 Mar 2000, Jeff Miller wrote:

> Brian Burger wrote: 
> > > So, with two levels of command no the board.
> >
> > So, Coy/Plt/Squad sturcture like this:
> >
> >	 CoyCmd
> >	   |
> > Plt1   Plt2
> >   |
> > SqdA
> > SqdB (for each Plt)
> >
> 
> Sorry to jump in at this late date but I just saw this.  So
theoretically, given my
> slightly modified diagram above, each of the four squads could get six
actions.
> That's *quite* a force multiplier.

If you cut the company down to two line platoons, and each plt down to
only two line squads? Not really...

A 3 Plt/3sqd Coy has 9 line squads and four HQ squads. Assuming all HQ
squads do nothing but reactivate line squads and all Comm calls get
through, you've got 34 total actions by my count.

A 2x2 Coy has only 4 line squads and 3 HQ squads, and gets only 24
activations.

I'd rather have the 3x3 - 2x2 is a false economy for most actions. OTOH,
for smaller formations - special forces types, for example - it's a bit
of
a bonus. For line missions, though, I'd rather have the 3x3.

This isn't counting the HQ's own non-command actions - movement, arty
calling, acting as a combat reserve (esp. for the plt commands) etc etc.
The extra warm bodies and secondary commanders (squad) make the 3x3 much
more dangerous and flexible that the 'optimized' command structure of a
2x2 company.

At 8 troopies/squad (line & HQ), a 3x3 has 104 all ranks at full
strength.
2x2 only has 54 all ranks. All those extra shooters far outweights any
fiddling with command structures... (I use my HQ squads as reserves as
well, so they're as big as my line squads in most of my formations.)

Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -

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