Re: Combined FT - SG2 Scenario
From: JohnDHamill@a...
Date: Thu, 2 Mar 2000 15:07:34 EST
Subject: Re: Combined FT - SG2 Scenario
In a message dated 3/2/00 1:09:05 PM Central Standard Time,
Hudak.Mike@dep.state.pa.us writes:
<< If you're trying to combine scenario types, how about a Planetary
invasion/extraction mission? You could start with the FT mission where
you're trying to escort transport ships to a planet, either for
extraction
or invasion, while an opponent defends the planet. However long the
agressor keeps appropriate ships in orbit is how long those services
are
available to ground units. Also, the number of transports that survive
affects the troop size of the agressor/how many troops can be
evacuated.
Once times are established, you can later play the SG2 scenario, based
on
parameters established from the FT scenario.
>>
We did a combined DSII/FT scenario set in the Star Wars universe, it
went
something like this:
A planet (i don't remember the name) declared for the Rebel Alliance,
and
Alliance ships came to protect the planet while Imperial forces on
planet
were hunted down, by the locals. The local Imperial Governor, upon
hearing
word of this, sends a sizable fleet to put down this treason. It chases
off
the Rebels, and some of the fleet stays to blockade the planet, while
the
bulk of the fleet goes running off to chase the Rebels. Not wanting to
abandon their new found friends, the Rebel fleet backtracks for a rescue
mission.
FT Mission, Rebel Alliance: Break thru the Imperial blockade, and hold
orbit
until transports land, pick up rebels, and lift off. Break orbit and
leave as
fast as possible. During mission, protect transports at all costs.
FT Mission, Imperials: Hold orbital superiority, until reinforcements
arrive.
Prevent escape of the Rebel scum, attack and destroy as many of the
transports as possible.
The FT part of the scenario started first, but went pretty much 1 for 1
turn
wise with the DSII scenario, with the turn the transports landed as the
start
of the evacuation...
DSII Mission, Rebel Alliance: Evacuate as many civilians as possible to
starport, hold starport until last transports are away. Protect
planetary
officials.
DSII Mission, Imperials: Pursue Rebel scum, capture as many civilians as
possible, prevent escape of Rebels and rebellious civlians. Capture or
kill
planetary officials.
There were a lot of stands of civies, including one stand of 'Planetary
Officials" who had priority for both the Rebels and the Imperials.
This scenario was designed by Scott McKinley, one of the regular FT
gamers in
Austin, at the University Wargaming Society. It was an interesting tense
scenario, with many frustrations and problems for both sides...
John
JohnDHamill@aol.com