RE: Stealth in SG2 - how to implement it?
From: "Glover, Owen" <oglover@m...>
Date: Thu, 2 Mar 2000 08:11:28 +1000
Subject: RE: Stealth in SG2 - how to implement it?
Hi Tom,
These all sound good; I'd opt for (3) but with choosing the HIGHEST die
result.....isn't this somewhat similar to a DS mechanism as well?
Nice work,
Owen
> -----Original Message-----
> From: Thomas.Barclay [mailto:Thomas.Barclay@sofkin.ca]
> Sent: Thursday, 2 March 2000 6:58 AM
> To: GZG List (E-mail)
> Subject: Stealth in SG2 - how to implement it?
>
>
> What is stealth from DS2? I assume it is a combination of
> electronic/EM
> countermeasures, thermal ducting and countermeasures, and visual
> countermeasures. What is the effect? In DS2, it makes the
> vehicle harder to
> hit by reducing its effective signature.
>
> How to best represent this in SG2?
>
> Ideas:
>
> 1) A reduction of size class as a target
> 2) An increase of effective ECM by 1 or more levels (an open
> shift that
> moves from the defenders ECM die to the attackers guidance or
> FC/FP die)
> 3) A stealth die - a 1 level stealth is D4, 2 level is D6, etc.
>
> Each has advantages and disadvantages.
>
> 1) Pros: Easy to do, somewhat similar in mechanic to DS2
> Cons: Works not a whit against GMS or infantry small arms
> - useless
> to size class 1 vehicles.
> 2) Pros: Easy to do. Works against all attacking weapons
> systems. Similar
> shift can be applied to spotting rolls.
> Cons: Means shifting more than 1 die conceivably.
> 3) Pros: Extra die is probably most advantageous option for defender.
> Also works for spotting.
> Cons: Means attacker would have to beat both stealth and
> range or ECM
> dice.
>
> I implemented PDS for vehicles using method 3 (an extra die).
> I'm not sure
> which makes the most sense.
>
> Q: Can infantry have stealth?
> A: Perhaps? 1 level = phototrophic cammie jammies. 2 level =
> predator-like
> cloak shields.
>
> Q: Can other vehicles types have implicit stealth?
> A: I think perhaps some things like motorbikes have something
> like this
> versus being hit (spot normally - a bike makes noise).
>
> Comments, rebuttals, other theories, like it, lump it, want
> to put a bullet
> in me?
>
> Thomas B
>