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RE: Stealth in SG2 - how to implement it?

From: "Glover, Owen" <oglover@m...>
Date: Thu, 2 Mar 2000 08:11:28 +1000
Subject: RE: Stealth in SG2 - how to implement it?

Hi Tom,

These all sound good; I'd opt for (3) but with choosing the HIGHEST die
result.....isn't this somewhat similar to a DS mechanism as well?

Nice work,

Owen
> -----Original Message-----
> From: Thomas.Barclay [mailto:Thomas.Barclay@sofkin.ca]
> Sent: Thursday, 2 March 2000 6:58 AM
> To: GZG List (E-mail)
> Subject: Stealth in SG2 - how to implement it? 
> 
> 
> What is stealth from DS2? I assume it is a combination of 
> electronic/EM
> countermeasures, thermal ducting and countermeasures, and visual
> countermeasures. What is the effect? In DS2, it makes the 
> vehicle harder to
> hit by reducing its effective signature. 
> 
> How to best represent this in SG2? 
> 
> Ideas:
> 
> 1) A reduction of size class as a target
> 2) An increase of effective ECM by 1 or more levels (an open 
> shift that
> moves from the defenders ECM die to the attackers guidance or 
> FC/FP die)
> 3) A stealth die - a 1 level stealth is D4, 2 level is D6, etc. 
> 
> Each has advantages and disadvantages. 
> 
> 1) Pros: Easy to do, somewhat similar in mechanic to DS2
>    Cons: Works not a whit against GMS or infantry small arms 
> - useless 
>    to size class 1 vehicles. 
> 2) Pros: Easy to do. Works against all attacking weapons 
> systems. Similar 
>    shift can be applied to spotting rolls. 
>    Cons: Means shifting more than 1 die conceivably. 
> 3) Pros: Extra die is probably most advantageous option for defender. 
>    Also works for spotting. 
>    Cons: Means attacker would have to beat both stealth and 
> range or ECM
> dice. 
> 
> I implemented PDS for vehicles using method 3 (an extra die). 
> I'm not sure
> which makes the most sense. 
> 
> Q: Can infantry have stealth?
> A: Perhaps? 1 level = phototrophic cammie jammies. 2 level = 
> predator-like
> cloak shields. 
> 
> Q: Can other vehicles types have implicit stealth?
> A: I think perhaps some things like motorbikes have something 
> like this
> versus being hit (spot normally - a bike makes noise). 
> 
> Comments, rebuttals, other theories, like it, lump it, want 
> to put a bullet
> in me? 
> 
> Thomas B
> 


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