RE: Stargrunt II FAQ
From: "Glover, Owen" <oglover@m...>
Date: Wed, 1 Mar 2000 19:13:14 +1000
Subject: RE: Stargrunt II FAQ
Someone correct me if I'm wrong but i thought that scenario with all
Plasma
Armed PA was a one off kind of port from Traveller? This was an ambush
scenario wan't it?
The idea from the rules was that support weapons could fire in support
of
Squad Rifle fire but that they really only contributed to Firepower; for
example you don't use teh Impact of the support weapon in resolving
casualties, only the squad rifles Impact.
A squad that is all Support weapons is extremely unusual anyway and as
Allan
mentions somewhere buried in the post, should probably be best dealt
with in
the specific scenario guidelines.
Mike Sarno has pointed out that SGII is a "complete" set of rules and we
are
really suggesting content that should be considered for SGIII since
there
are not likely to be any amendments forthcoming. Actually i find this
refreshing; the GZG rules are the only set I've played where there
aren't
ammendments popping out every few months/weeks! (WRG 7th and DBM are
prime
examples).
Cheers,
Owen
> -----Original Message-----
> From: Allan Goodall [mailto:agoodall@interlog.com]
> Subject: Re: Stargrunt II FAQ
SNIPPED
> >2) You have ONLY support weapons. 1/action.
> > Thus, by putting 1 rifleman into your PA squad, you can
> suddenly fire
> >MANY
> > more weapons in a single action. I'm not sure how this works?
>
> This isn't clear. And, in fact, about a year ago I got a big
> discussion on
> this. I have a scenario where there are 4 plasma guns per
> squad of Power
> Armour. I let them fire any number of support weapons with one action.
SNIPPED AGAIN
>
> The feeling was that If you could fire 2 support weapons
> along with rifles,
> you could fire them without rifles. However, the support
> weapons are resolved
> independently. In my scenario, the plasma guns (used to take
> out vehicles and
> infantry) could each fire with one action, but they all fired
> independently.
> Each rolled a Quality die and a Firepower die, that's all.
>
> Again, some vagueness. I have playtested this and it works,
> though. It works
> because the support weapons in question are plasma guns, and
> because the
> scenario makes use of this. It could be easily overpowering
> if players were
> allowed to create squads without limitations. But SG2 is a
> scenario based
> game, and I don't think that a properly balanced scenario
> should be prevented
> from doing this.
>
>
> Allan Goodall agoodall@interlog.com
> Goodall's Grotto: http://www.interlog.com/~agoodall/
>
> "Surprisingly, when you throw two naked women with sex
> toys into a living room full of drunken men, things
> always go bad." - Kyle Baker, "You Are Here"
>