RE: do GMS/P troopers carry ARs?
From: "Glover, Owen" <oglover@m...>
Date: Fri, 25 Feb 2000 07:59:47 +1000
Subject: RE: do GMS/P troopers carry ARs?
Hmm, back to the time thing. Quoting Jon T from the rules again, FOR
CAMPAIGN PURPOSES if you really need to measure time assume a game turn
is 5
minutes....so a squad activated TWICE is doing 4 Actions in the CAMPAIGN
5
minutes.....
I think this is really important to remember when we are talking about
how
long things take and whether things can happen automatically or need an
Action to resolve?
Owen G
> -----Original Message-----
> From: Michael Sarno [mailto:msarno@ptdprolog.net]
> Sent: Friday, 25 February 2000 12:42 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: do GMS/P troopers carry ARs?
>
>
>
>
> Roger Books wrote:
>
> > On 23-Feb-00 at 18:43, Michael Sarno (msarno@ptdprolog.net) wrote:
> >
> > > I think giving a guy 2.5 minutes to grab a fallen
> comrade's weapon is
> > > already going too far the other way.
> >
> > But it isn't 2.5 minutes. It's some variable amount of
> time that could
> > be as much as 2.5 minutes or as little as 30 seconds. In
> this case I
> > personally will go with the rules as written.
>
> A single action could conceivably take much more than 2.5
> minutes. That is
> simply the average. Since it is an average, it's a good
> place to start reality
> checking.
>
> -Mike
>
>
> --
> Michael Sarno
>
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