RE: do GMS/P troopers carry ARs?
From: "Glover, Owen" <oglover@m...>
Date: Thu, 24 Feb 2000 08:44:40 +1000
Subject: RE: do GMS/P troopers carry ARs?
Hi Mike,
You and I msut be the only ones awake at this hour?! Well it is 8:25AM
here
:-( yeah, work gets in teh way all the time....
Well, I guess this is going to be another one of the agree to disagree
situations.
You don't hold my arguments valid and I don't agree with yours :-)
Like:
I believe that when Suppressed the squad DOES go to ground....that's
what
suppression is all about, quineg?
Exchanging kit especially if you have to grab extra ammo or specialist
equipment can actually take a considerable amount of time....if an
Activation is approx 5 minutes then an Action is reasonably argued to be
2
and a half minutes...that isn't really very long at all..ever tried
clearing
a double feed on a machine gun? It can take a minute of two in
itself...getting kit off a body that has been blasted can be a very
messy
thing, clearing the weapon, checking ammo feeds etc WILL take time....
>"We don't know that he doesn't have an assistant gunner at his side."
and
we don't know that he does; as weapons get smaller lighter etc the need
for
an assistant may no longer be valid...sighting systems mean that they no
longer need to spot etc.....thsi can be a WHOLE thread in itself
....and the last one may have been a typo on your part but a Re-org is
one
Action only and as I said earlier it will be approx 2 and a half
minutes.
The time thing is something I'm always uncomfortable with too. Jon
states in
his rules that he doesn't like to put a fixed time limit on a game turn
and
mentions 1 minute and a few minutes. Then we say it can take up to 5
minutes
and then we all start quoting 5 minutes. I really think Jon T didn't
really
want to get pigeon holed with a SET 5 minutes turn yet now we all argue
it
is a gospel fixed time span.....
There you go,
Cheers,
Owen
> -----Original Message-----
> From: Michael Sarno [mailto:msarno@ptdprolog.net]
> Sent: Thursday, 24 February 2000 6:50 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: do GMS/P troopers carry ARs?
>
>
>
>
> "Glover, Owen" wrote:
>
> > Consider that the majority of SAW figures in the GZG range are
> > equipped with an articualted harness of some sort;
>
> My Stormtrooper figures don't have articulated harnesses, so are
> they exempt? <g> Seriously, a generic set of rules can't make those
> kinds of assumptions.
>
> > it is not unreasonable to consider the time it will take for someone
> > to realise the Gunner is down (except for the distinct lack of noise
> > his Gatt isn't making...)
>
> Which is a HUGE clue to that fact.
>
> > move to him
>
> We don't know that he doesn't have an assistant gunner at
> his side.
>
> > (The squad will have been suppressed from effective fire so
> the troops
> > will have dispersed hitting the deck)
>
> The squad might not actually go to ground, just because they get a
> suppression marker. If the target squad's next action removes the
> suppression, you can argue that, in reality, they took the hits, it
> slowed them a bit, but they never went to ground. The suppression
> caused by the effective fire may already take into account
> adjusting to
> the new "chain of command."
>
> > distribute any of their own specialist kit, remove the Gunners'
> > harness and any special sighting/firecontrol etc check weapon for
> > damage (quick electronic diag set?) and then finally get it into
> > action.
>
> Again, this might be the case, but in reality, how long with this
> take? Even if this procedure fits your background, will the
> whole squad
> really need to halt while one guy straps on the SAW?
>
> > I actually like the idea of the Re-Org action; puts the platoon
> > commander under a little more pressure; 2 Section has taken
> > casualties...why hasn't his SAW opened up to support 3
> Section.... :-)
>
> Again, the squad already took some time with the remove
> suppression
> action, I don't think they need to blow a whole activation
> (Which could
> be 5 minutes!) on getting the assistant gunner to pick up the SAW.
>
> -Mike
>
>
> --
> Michael Sarno
>
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