Re: [FT] Fighters
From: JohnDHamill@a...
Date: Fri, 18 Feb 2000 16:55:06 EST
Subject: Re: [FT] Fighters
In a message dated 2/18/00 9:25:00 AM Central Standard Time,
books@mail.state.fl.us writes:
<< I guess if you force bases it wouldn't be that bad, but I'm just
thinking
my current campaign.
I'm bringing in 6 fighter squadrons on 2 CVL's and a BDN, I also have
a missile cruiser (10 SMR). I don't know what my opponent has but
I know he outpoints me by about 30%. If I had FTL fighters I would be
adding 12 squadrons to the mix from the two jump-point connected
worlds.
It makes carriers rather superfluous.
That would be a major difference and I would probably trounce him as
he has very little in the way of fixed defenses that connect to the
contested world for fighters of his own.
>>
Anybody who stints defenses in a campaign game deserves to have the
mistake
rammed straight down their throat. I used to play Starfire campaigns,
and the
first thing you learn to do is to build up your system defenses.
Unfortunately, i learned that from very painful experience, as the first
campaign i was in my defenses were arranged on my frontiers, and very
little
in my core systems. A very powerful player task force, consisting of
several
other players fleets ( never brag to the other players :-) ) broke thru
my
defenses and rolled up my core systems, one by one. A very hard
lesson...
As far as balancing the points out, make them more expensive than they
would
be for a ship of the same size, and make them expendable, example: for a
mass
one ship (i know they're not really possible, but for the example...)
the
cost for FTL would be 2 points, and it would be good for the life of the
ship. With FTL packs for fighters, charge 4 points, and they only work
twice,
after that they burn out. In a campaign, if you used thes you would have
to
replace them after every time they left base and came back, kind of
expensive, but worth it for the occasional raid or all-out battle...
John
JohnDHamill@aol.com