Prev: Re: Is Needle Beam Damage Repairable? Next: Re: SG II: Flame vs. armor

RE: Is Needle Beam Damage Repairable?

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Tue, 15 Feb 2000 12:32:58 -0500
Subject: RE: Is Needle Beam Damage Repairable?

To add chapter and verse to the official response:

More Thrust p. 6:
"Note that Damage Control parties may NOT attempt to repair structural
hull
damage (ie: lost Damage Points), nor may they repair any system taken
out by
Needle Beams or other 'selective' weaponry"

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/	   
-----

> -----Original Message-----
> From: Ground Zero Games [SMTP:jon@gzg.com]
> Sent: Tuesday, February 15, 2000 12:09 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: Is Needle Beam Damage Repairable?
> 
> >Hi Guys,
> >
> >Is Needle Beam Damage Repairable?
> >
> >The rule book doesn't state if needle beam damage is repairable, but
the
> >orginial FT2 rule book says that systems nocked out by needle beams
is
> >treated just as if it had failed a threshold check, which implies
that
> >it is repairable, but that was before damage control crews...
> 
> No, it isn't. Systems knocked out by needle beams are assumed to be
> reduced
> to junk, and need pulling and replacing at a shipyard or other repair
> facility.
> 
> Jon (GZG)
> >
> >IAS
> 
> 


Prev: Re: Is Needle Beam Damage Repairable? Next: Re: SG II: Flame vs. armor