RE: RFACS
From: "Glover, Owen" <oglover@m...>
Date: Mon, 14 Feb 2000 15:21:35 +1000
Subject: RE: RFACS
Hmm, this is too deceptively simple!!
The idea of the extra die to reflect a REALLY MAJOR hit I find quite
appealing to, say, Size 1 and 2 RFAC/GAC/MDC weapons. And it really is a
simple resolution!
I'm also tending to think that a vehicle weapon should pretty much
suppress
an infantry squad simply by firing in its general direction! Not
forgetting
that an Action of firing the weapon is likely not just a single burst of
fire but 30 seconds to two or three minutes of fire! Now that IS a lot
of
lead....Cyclic Rate Of Fire of 600 to 800 RPM? Bursts of 5 to 20
rounds....
hmm, not looking healthy.
I'd like to playtest this a bit.
Owen G
> -----Original Message-----
> From: RWHofrich@aol.com [mailto:RWHofrich@aol.com]
> Sent: Monday, 14 February 2000 12:55 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: RFACS
>
>
> In a message dated 2/13/00 7:22:50 PM Eastern Standard Time,
> baqrt@mta.ca
> writes:
>
> > Brian Bilderback wrote:
> > > I have to agree with good Mr. Barclay on this one.
> Making RFAC's and
> > small
> > > MDC's more effective vs PBI's while retaining their
> usefulness vs.
> > vehicles
> > > seems like a step forward, not a step back.
> >
> > Agreed. In fact, I was recently flipping through my SGII
> rulebook, when
> > I came across an interesting note. In the sample ESU force
> given in the
> > rulebook (p. 69), it mentions the "VK20 Assault Cannon
> (20mm)" as an
> > "RFAC/1 for PA suits." The VK20 is given a FIREPOWER of
> D10 and Impact
> > of D12. The use of FP instead of Firecontrol implies that
> it might be
> > usable as an anti-infantry weapon, and FPD10/Impact D12 is
> certainly
> > more than the "standard" values which have been quoted so far. Of
> > course, it may be just a typo (not that there are any typos in GZG
> > rulebooks...) but it also might mean that the RFAC/1 (and
> similar) are
> > more effective against infantry than implied in the Heavy Weapons
> > section of the rulebook.
> >
> > I would certainly be willing to just go with that example
> and give the
> > RFAC/1 D10/D12 vs. infantry- at least if it seems
> reasonable to everyone
> > else....
> >
> > -Brian Quirt
> >
>
> Actually, I propose another approach to this problem--
>
> All rapid-fire heavy weapons (RFAC-1 and possibly -2, DFFG-1,
> GAC/MDC-1 and
> -2) get to do the following vs Dispersed targest:
>
> Roll FC die and Unit Quality and d10.
>
> If one success, suppression.
> If two success, d8 Impact vs (two highest rolls added divided
> by target
> defensive die type).
> If three success, normal weapon point target impact vs one
> figure and d8
> impact vs remainder (number of hits same as usual except you
> add the three
> dice together instead of two dice).
>
> This would make the weapons nasty--yet not quite THAT nasty
> (you still get
> your armor throw after all--however pitiful that may be).
>
> Ideas, comments?
>
> Rob
>
> ps--I haven't really been following this thread too closely,
> so if I'm just
> bringin up stuff that's already seen the light of day and
> been shot all to
> hell, please disregard.
>