Re: FT: Very new to this
From: "Brian Bilderback" <bbilderback@h...>
Date: Sat, 12 Feb 2000 09:01:40 PST
Subject: Re: FT: Very new to this
This brings up a subject I've been trying to broach with several FT/DS
webpage owners, a subject which has netted me disappointing responses -
not
that these individuals were less than helpful, just that what they told
me,
in all it's stark accuracy, was a let-down.
I had hoped that if I were to go buy FT, it would help me coordinate the
air
war above my DS II battlefield. Apparently this is not the case.
There are several good sets of house rules for air combat in DS II that
I've
seen, but as one individual pointed out to me, this would detract from
the
ground war aspect of DS II. So I came up with a pretty simple idea.
This
is for DS II'ers, not for FT. Here's what I came up with:
Don't mess with air combat. Instead, if both sides agree on it, use the
rules for calling in artillery to also call in airstrikes. Your
artillery
spotters wear second hats as FAC's, and when you do manage to call in a
strike, this represents the ground support craft that managed to get
through
all that nasty stuff going on up in the Air Superiority regions. Both
sides
should agree on the intensity of the air war going on, this equates to
the
roll required to call in air strikes.
Brian Bilderback
"People sleep peacably in their beds at night only because rough men
stand
ready to do violence on their behalf."
- George Orwell
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