RE: [FT] Repair hull?
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 11 Feb 2000 14:14:31 +1100
Subject: RE: [FT] Repair hull?
Definately not to both. I think it might be mentioned in passing
*somewhere* in one of the rulebooks.
Damage control covers running extra cable, getting new crew to a weapon,
sealing bulkheads etc. The timescale for FT is about 15 mins/turn,
which is
not long enough to put on a new section of hull plate.
Would you want to go outside the hull of a ship maneuvering at multiple
Gs,
firing weapons and being fired at?
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Friday, February 11, 2000 3:05 AM
>
> That brought up repair rules, can you repair hull in combat?
> I don't see anything that says you can't. Repair kind of makes
> these sniping ships pointless against anything of decent size.
> This also brings up the quesion, can you repair armour in
> combat?
>
> Roger