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More HBW stuff.

From: Graeme Bradbury <graeme.bradbury@b...>
Date: Thu, 10 Feb 2000 11:10:34 -0000
Subject: More HBW stuff.

Okay using Schoon's (Ave Damage)(ARCs)/Mass
(I did ave damage as sum of ave damage over all ranges / no. of range
bands)
I'm also comparing number of p-torp "dice" (shots) to the number of beam
dice.
Also all number rounded to two decimal places.

HBW Dice	Ave Damage
1		1.56
2		3.11
3		4.67
4		6.22

ptorp dice	Ave Damage
1		1.75
2		3.5
3		5.25
4		7.00

For the example i'll do 3 arc systems. HBW have two system design
choices.
With the HBW's arcs all capable of equal emmisions strength.
Option A. Be able to fire the BPS's capacity. ie. class 2 BE and class 2
BPS.
	(maximum 4 dice in one turn)
Option B. Be able to fire the BPS's recharge. ie.class 1 BE and class 2
BPS.
	(maximum 2 dice in one turn)

Dice		Opt A.	Opt. B
1		6	6
2		12	9
3		18	15
4		24	18

this makes the Schoon average.

Ptorps Dice
1	0.875
2	0.875
3	0.875
4	0.875

HBW	Opt. A	Opt. B
1	0.78	0.78
2	0.778	1.037
3	0.778	0.934
4	0.778	1.037

So the two options are very different from one another.
Options A gives less bang for your buck, but has the option of rolling
less dice at the initial longer so it can roll them for the later
shorter ranges.
Option B. on the other hand has no heavy strike option, but has
more bang for your buck.

The main thing with HBW's is their versatility. A Class 3 beam battery,
is
always a class 3 battery. But an options A. class 3 HBW can choose to
be a class 1 or 2 hbw for a while so it can be a class 4 or 5 or 6 hbw
later on.

Two options i've thought about is either
a:	limit the ship to one BPS
b:	some sort of damage penalty for thresholds on BE's or BPS's
	or both.

Graeme


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