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Re: Clarificationson my HBW ideas.

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Wed, 9 Feb 2000 20:05:10 -0800
Subject: Re: Clarificationson my HBW ideas.

>(assuming the fight is 12" all the time)
>Every single turn the p-torp can fire and average 2.33 damage.
>Every single turn the HBW fires it averages 2.50 damage.

I believe that this is an incorrect assumption. If we assume that the
fight
always occurs at 18 or 24 MU, then the PT outperforms the HB. You must
take
all ranges into consideration.

>Now there is bound to be turns when the boats can't fire at each other.
>The next time they fire upon each other ptorp does 2.33 damage.
>HBW does 5 damage.

You cannot accurately factor this into the statistics; thus I kept with
averages over time. All other things being equal, the damage per turn
will
approach these numbers. You can't add "bad piloting" into the equation.

>So the HBW doesn't have the option to add extra arcs to the BE. You can
>always add a small BE in the side arcs just in case.

Exactly. That gives the pair of systems a flavor all their own.

[snipped example]

>Admittedly the HBW becomes more effective the more mass available in
>the ship.
>
>ie. 4x3arc p-torp = 24 mass
>equal HBW system 20 mass.

This I must admit is true, and is a problem I've seen, which is why I
tries
initially to link Class with a log scale. Unfortunately the list nixed
that
idea. One possible solution would be to limit the number of BEs to any
given BPS.

In fact, that's a very good idea...

The difference really begins to show at 4 BEs per BPS, so we could limit
it
to 3 [?]

Schoon

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