[FT] Unified "to hit" (was: RE: "No Roll to Hit")
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 7 Feb 2000 14:23:44 -0500
Subject: [FT] Unified "to hit" (was: RE: "No Roll to Hit")
Already there are a number of means to determine a hit in FT.
1. Beam. Hit on 4+ modified by screens.
2. P-Torp. Based on Range
3. Wave Gun. Auto-hit based on area.
4. Salvo Missiles. Varied Effectiveness, then reduced by defense (PDS).
5. MT Missile. Hit based on area, reduced by defense (PDS).
6. Scattergun. Auto-hit with varied effectiveness (unbalanced IMHO).
One of the flaws in the otherwise great FT system is that there is
no ONE way to determine a hit. Granted, this actually leads to
faster game play once the rules are learned since you usually only
have to roll 1 die per weapon. But this also means that no one defense
can be effective against all weapons without writing a number of
exceptions.
One of the things that I would like to see in FT3 is a unified "to hit"
system. Then it would be easy to implement ECM/ECCM and other
defensive techniques.
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Brian Bell
bkb@beol.net
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