RE: "No Roll to Hit"
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 7 Feb 2000 13:56:08 -0500
Subject: RE: "No Roll to Hit"
I am in the camp of no auto-hits unless it is an area-effect weapon.
Auto-hit is one of the reasons that the Kra'Vak Scattergun is
unbalanced in comparison to human PDS systems.
You requested constructive alternatives. I see three:
1. Change the -1 per range band to include the first range band.
This means that it is very likely to hit, but not impossible to miss.
Mass/Cost may have to be altered for play balance due to
decreased range (1 range band).
2. Roll a die and hit on 4+ (50%). If you use this option, you may
want to increase the size of the range bands or change mass/cost
for play balance.
3. Roll to hit using the P-Torp chart. Again, mass/cost or damage
may have to be altered for play balance.
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
> Sent: Monday, February 07, 2000 1:30 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: "No Roll to Hit"
>
> Just to point out:
>
> According to the standards that some are complaining about concerning
HBs,
> regular Beams also have "no roll to hit."
>
> 1-3 results in no damage, and 4-6 results in varying amounts, but they
> always roll that damage die - without a single roll to hit.
>
> Granted that HBs are assured of damage at ranges 0-6 MU as they are
> currently written. At 13 MU, however, 1-2 results in no damage, and
3-6
> results in varying amounts. This should sound familiar.
>
> They ARE balanced with P-Torps as currently written (at least
according to
> strict statistics , though playtesting could pick up something that we
> missed or wasn't factored in).
>
> My challenge to the naysayers is: if you don't agree, or don't like
it,
> fine. However, provide a constructive alternative. The basic elements
of
> any criticism should include recommendations for change or
improvement.
>
>
> Schoon
>