Re: Tank vision systems
From: Popeyesays@a...
Date: Sat, 5 Feb 2000 16:33:59 EST
Subject: Re: Tank vision systems
In a message dated 2/5/00 12:41:22 PM Central Standard Time,
thomas.anderson@university-college.oxford.ac.uk writes:
<< but if it is, it should be possible to scout about
without having to send out the loader, and this is where one of Tom B's
little flying gadgets, or some sort of remote-controlled car type
setup,
comes in. of course, if you have sensors above the battlefield and good
mapping data, then you can synthesise the scouting walk for VR too, but
it's substantially harder.
>>
The VR would have to be programmed pretty tightly to be of much use for
scouting terrain you are going to maneuver over - especially since it
may NOT
be the same terrain you were expected to maneuver over - that's the way
a
battle works, plan as you might, it's gonna work out differently tahn
anyone
thought. How about when you are bivouaced or laagered? someone needs to
set
guards and outposts and those guards and outposts will need living
breathing
humans to monitor them - give away too many breathing humans and the
platoon
will find itself strapped to provide enough warm bodies to do all the
neccesary work taht has to be done OUTSIDE the AFV.