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Re: Poll on HB Items

From: Tom Anderson <thomas.anderson@u...>
Date: Fri, 4 Feb 2000 00:14:31 +0000 (GMT)
Subject: Re: Poll on HB Items

On Wed, 2 Feb 2000, Roger Books wrote:

> On  2-Feb-00 at 11:00, Sean Bayan Schoonmaker (schoon@aimnet.com)
wrote:
>  
> > [1] Dean's idea to have a BPS simply generate half its capacity in
EPs
> > every turn. No dice rolling.
> 
> Yes.

hmm. the uncertainty is nice, in that it makes the system a little more
fun to play (imho), although there is perhaps enough randomness in the
firing anyway. otoh, the simplicity is good, KISS. the rate of charging
(half per turn, quarter per turn, etc) would obviously need to be
figured
out in playtest. basically, if a lack of charge in the capacitor is
never
an issue, it charges too quickly!

thought: take the randomness out of firing (say it always does damage
equal to the number of energy points used times 2 for short range, 1 for
medium range and 0.5 for long range), and put high randomness into the
energy system - use beam dice with rerolls, and have some leak out of
the
capacitor each turn, or something. not a serious proposal, just a seed.

> > [2] Re-rolls on 6's for damage.
> 
> No, changes the system.  Every other "roll a d6 and read damage"
system
> does not use re-rolls.  P-torps, wave guns, SMs.

i'll drink to that.

tom

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