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Re: Fractional Hull Masses (was: FT III)

From: Roger Books <books@m...>
Date: Thu, 3 Feb 2000 09:10:31 -0500 (EST)
Subject: Re: Fractional Hull Masses (was: FT III)

On  2-Feb-00 at 21:50, Channing Faunce (channing@glasscity.net) wrote:
> 
> Roger Books wrote:
> 
> > If the current FB "tie-in" to FT3 is ever turned into FT3 there is
> > one little minor change I would like to see, say the minimum hull
> > is 10% and let people buy hull just like any other system.	If you
> > had 1 hull box take up 1 mass and cost exactly the same as it
> > does now you could do the exact same ships as is done currently,
> > have added flexibility, and be much less annoying.
> >
> > Roger (#!$%, I'm one mass over on weapons again, but I want 30%
> >	   hull minus one box.)
> 
> I came across this when I was trying to determine how much it actually
> cost to use fighters (or a Jeanne D'Arc its 69 points), and needed to
> use 46% for the Hull boxes to get the same number on a ship without
the
> Hangers. I don't see why, especialy with the programs / spreadsheets
out
> there, ships need to be limited to exact multiples of 10%. Other than
> easy of doing the math by hand.

It's easier.

I have a mass 80 ship.	I want 23 hull boxes (30% - 1).  I put
23 boxes on the sheet and charge up 46 points.

Roger


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