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Re: [SG2/DS2] Infantry Walker design rules

From: "Eli Arndt" <emu2020@h...>
Date: Tue, 01 Feb 2000 21:04:09 PST
Subject: Re: [SG2/DS2] Infantry Walker design rules

First off, make the Hunter a Size Class 2.  The gears a huge.  Class 1
is a 
really big power armour and the Hunter	is quite a bit bigger.

that's how I interpreted it.  Keep it's armour at Class 1 to scale it to
the 
smaller ones if you like.

Eli

>From: -MWS- <mshurtleff1@uswest.net>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: [SG2/DS2] Infantry Walker design rules
>Date: Tue, 01 Feb 2000 11:59:36 -0800
>
>Greetings, folks!
>
>I was looking through the DS2 design rules last night in order to
convert
>some of the Heavy Gear designs over for a possible future SG2 game, and
>found that Gears are not possible to design using the DS2 system.
>
>Here's what a basic Hunter/Jaeger Gear should look like in DS2 terms:
>
>Hunter Heavy Gear
>(infantry walker size 1)
>------------------------
>   engine type: CFE
>	  armor: class 1
>     signature: level 1 (requires Steath 1)
>  fire control: enhanced
>	    ecm: basic
>      guidance: none
>	pds/ads: none
>	weapons: RFAC class 1, limited ammo
>		 SLAM class 1, limited ammo
>		 APSW, limited ammo
>
>As you can see, the engine type and weaponry doesn't fit in the design
>system properly.  Any suggestions?
>
>============================================================
>Mark "Hauptmann" Shurtleff
>  email: hauptman@sfcmd.com
>  StarFighter Command Homepage: http://www.sfcmd.com/
>============================================================

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