RE: [SG2/DS2] Infantry Walker design rules
From: "Glover, Owen" <oglover@m...>
Date: Wed, 2 Feb 2000 08:50:58 +1000
Subject: RE: [SG2/DS2] Infantry Walker design rules
Hmm, I am wondering if the SLAM shouldn't really be a Multi Launcher
Pack in
Stargrunt terms? Note a limited exposure to Heavy Gear....
Owen G
> -----Original Message-----
> From: Ground Zero Games [mailto:jon@gzg.com]
> Sent: Wednesday, 2 February 2000 7:32 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [SG2/DS2] Infantry Walker design rules
>
>
> >Greetings, folks!
> >
> >I was looking through the DS2 design rules last night in
> order to convert
> >some of the Heavy Gear designs over for a possible future
> SG2 game, and
> >found that Gears are not possible to design using the DS2 system.
> >
> >Here's what a basic Hunter/Jaeger Gear should look like in DS2 terms:
> >
> >Hunter Heavy Gear
> >(infantry walker size 1)
> >------------------------
> > engine type: CFE
> > armor: class 1
> > signature: level 1 (requires Steath 1)
> > fire control: enhanced
> > ecm: basic
> > guidance: none
> > pds/ads: none
> > weapons: RFAC class 1, limited ammo
> > SLAM class 1, limited ammo
> > APSW, limited ammo
> >
> >As you can see, the engine type and weaponry doesn't fit in
> the design
> >system properly. Any suggestions?
>
> Yes - ignore the design system!!!
> The DS design and points systems are there for keeping things
> reasonably
> level when playing games within generic backgrounds. If you want to
> simulate a SPECIFIC background such as the Heavy Gear one,
> then feel free
> to bend the rules enough to allow it, with the usual caveat
> of agreeing it
> with those you will play with.
> And that's [OFFICIAL]....!
>
> :-)
>
> Jon (GZG)
> >
> >============================================================
> >Mark "Hauptmann" Shurtleff
> > email: hauptman@sfcmd.com
> > StarFighter Command Homepage: http://www.sfcmd.com/
> >============================================================
>
>
>