Re: [SG2/DS2] Infantry Walker design rules
From: Ground Zero Games <jon@g...>
Date: Tue, 1 Feb 2000 21:32:20 +0000
Subject: Re: [SG2/DS2] Infantry Walker design rules
>Greetings, folks!
>
>I was looking through the DS2 design rules last night in order to
convert
>some of the Heavy Gear designs over for a possible future SG2 game, and
>found that Gears are not possible to design using the DS2 system.
>
>Here's what a basic Hunter/Jaeger Gear should look like in DS2 terms:
>
>Hunter Heavy Gear
>(infantry walker size 1)
>------------------------
> engine type: CFE
> armor: class 1
> signature: level 1 (requires Steath 1)
> fire control: enhanced
> ecm: basic
> guidance: none
> pds/ads: none
> weapons: RFAC class 1, limited ammo
> SLAM class 1, limited ammo
> APSW, limited ammo
>
>As you can see, the engine type and weaponry doesn't fit in the design
>system properly. Any suggestions?
Yes - ignore the design system!!!
The DS design and points systems are there for keeping things reasonably
level when playing games within generic backgrounds. If you want to
simulate a SPECIFIC background such as the Heavy Gear one, then feel
free
to bend the rules enough to allow it, with the usual caveat of agreeing
it
with those you will play with.
And that's [OFFICIAL]....!
:-)
Jon (GZG)
>
>============================================================
>Mark "Hauptmann" Shurtleff
> email: hauptman@sfcmd.com
> StarFighter Command Homepage: http://www.sfcmd.com/
>============================================================