RE: RPG-2?
From: "Glover, Owen" <oglover@m...>
Date: Fri, 28 Jan 2000 13:03:47 +1000
Subject: RE: RPG-2?
Works for me! The beauty of brainstorming an idea! Wish more people on
the
list would do this!
Two range bands gives Greens 120m, Regulars 160m and Veterans 200m.
Vietnam gaming really does have a flavour of its own! You should really
put
this up on the web when you're finished!
Owen G
> -----Original Message-----
> From: Michael Sarno [mailto:msarno@ptdprolog.net]
> Sent: Friday, 28 January 2000 11:45 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: RPG-2?
>
>
>
>
> "Glover, Owen" wrote:
>
> > I'd be more inclined to go with D6 Firepower and D10 Impact doubled
> > for major!
>
> OK, considered that the RPG-2 is most likely going to be employed
> within the first range band. In the hands of regular troops,
> the RPG-2
> will hit most of the time at this range. But it seems like
> it would get
> a major hit just a bit too often. The d10 impact is probably
> not a bad
> idea.
>
> > Also consider restricting use to one Range band too! Green
> troops 60m,
> > Regulars 80m Veterans 100m etc....This is the weapons Maximum
> > Effective Range;
>
> OK, but I have a manual that states that the RPG-2 had three
> sighting holes: one for 50m, 100m, and 150m. It also states that the
> RPG-2 has the same tactical value of the M72 LAW, which has
> an effective
> anti-armor range of 200m. I was thinking of restricting to two range
> bands.
>
> -Mike
>
>
> --
> Michael Sarno
>
http://vietnam.isonfire.com
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skirmish wargame of infantry combat in Vietnam 1965-1972
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And yours is no less noble because no drum beats
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