Some ideas
From: "Nathan rolfe" <ace_hole@h...>
Date: Thu, 27 Jan 2000 18:03:22 PST
Subject: Some ideas
Here are some ideas my flat mate made up for hard shields and sand
casters
HARD SHIELDS
Mass: 3 (or 5% of ships mass if greater)
Points: 9 (or 3x mass if greater)
Hard Shields are an impenetrable electromagnetic wall of force used by a
few
space craft in place of a physical heat shield, it also has the bonus
ability in that it acts like a GRAV field which stops the craft from
impacting on a planets surface.
The shield projects through a 90 degree arc from the ship, this is
usually
the underside, but can be through the front for a bow first re-entry.
In
game terms this will give a ship a +3 modifier when entering a planets
atmosphere.
In the game it may be employed as a defensive screen which will stop any
attack (this includes missiles and fighters), but it will also stop (not
allow) any attack from the defending ship until the next turn when the
shields are shut down.
SAND CASTERS
Mass: 1
Points: 3
Sand Casters can be bought like armour, the player must declare that he
will
fire them and how many he will fire before the attacker rolls any dice
but
after weapon allocation.
Unlike armour sand caster are not lost when checking of damage, they are
crossed of when they are fired.
Each sand caster fired will reduce the number of dice rolled by the
attacker
by one, it has no effect on fighters or missiles (this includes Kra'Vak
railguns and scatter packs).
Another thought is that each sand caster fired will incur a -1 modifier
on
only one dice, allocated by the defender.12/01/0012/01/00
i.e.: one sand caster will give a -1 on one dice, two on two
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