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RE: [DS2, SG2] Sci-Fi Flavor in Games

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 26 Jan 2000 10:14:14 -0500
Subject: RE: [DS2, SG2] Sci-Fi Flavor in Games

Not off topic at all.
Both of these ideas sound like a good game for FMA Skirmish.
Especially at a convention.
Get a large intertube and suspend it from the celing. Use green army men
(preferably 15mm) and some strong tape to tape them to the intertube.
Then
go at it.

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/gzg/	   
-----

-----Original Message-----
From:	devans@uneb.edu [SMTP:devans@uneb.edu]
Sent:	Wednesday, January 26, 2000 9:39 AM
To:	gzg-l@CSUA.Berkeley.EDU
Subject:	Re: [DS2, SG2] Sci-Fi Flavor in Games

I have a fuzzy recollection, perhaps already mentioned on this list,
of a game where the asteroid was in fact a 'donut', and you could
be walking on a wall of the 'hole', and get shot from above.

I think it was in a mini/micro, perhaps one of the Task Force Games
of long ago and far away...

Damn, once again, I'VE gone more off-topic than anyone on a thread.

> -----Original Message-----
> From: Nyrath the nearly wise [SMTP:nyrath@clark.net]
> Sent: Wednesday, January 26, 2000 7:37 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: [DS2, SG2] Sci-Fi Flavor in Games
> 
> Laserlight wrote:
> > Let us consider what factors would be "more SF in flavor":
> > a) exotic terrain--battles on ice caps, giant redwood forests,
> > lunar surface, etc.  This could include different atmospheres
> > and gravity as well.
> 
>	Heh.  I remember in SPI's StarSoldier an amusing 
>	scenario called "Assault on Zulu Asteroid".
>	The asteroid was cylindrical, and rather small.
>	So the game map was considered to be joined at the
>	top and bottom.  
>	Ordinarily flying units could be targeted by
>	any hostile on the map. On Zulu asteroid, flying units were
>	quickly below the horizon if you were north or south,
>	but easily targetable if you were east or west.
> 
> 
> 


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