Re: [DS2, SG2] Sci-Fi Flavor in Games
From: "Steve Pugh" <steve@p...>
Date: Tue, 25 Jan 2000 13:51:31 -0000
Subject: Re: [DS2, SG2] Sci-Fi Flavor in Games
> Greetings, One of the things that I have noticed in DS2 games is a
> distinct lack of Sci-Fi flavor to most of the games (I suspect the
> same would hold true for SG2). Most of the DS2 games could just as
> easily be accomplished by WW2 tanks and troops.
As you might expect in a game based on the philosphy that it's the
man not the gun which is important.
The Hammer's Slammers books could be set at almost any period in
history.
> Ogre and Battletech do not have this problem because they step
> outside what would be considered possible (Indestructible
> Tank/Giant Robots).
At which point they become fantasy rather than SF. ;-)
> I would like some input on how to create a greater SF flavor to
> these games other than by using aliens or exotic environments.
I would say that it really depends on what sort of SF you want to
simulate. Do you need Psi powers? Cyborgs? Nanotech? Teleport? Time
Travel?
Steve
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Steve Pugh <steve@pugh.net> <http://steve.pugh.net/>