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Re: Campaign Game

From: Ground Zero Games <jon@g...>
Date: Tue, 25 Jan 2000 09:13:26 +0000
Subject: Re: Campaign Game

>This is a Half-Baked Idea which I'm writing up largely so I
>don't forget it, but if anyone wants to run with it, go ahead--I
>have flu+narcotics right now so my ability to crunch numbers is
>even more limited than usual.
>
>In most campaign systems I've seen, your fleet goes in and
>crushes his fleet; then the planet either immediately
>surrenders, or it surrenders after you make one successful
>marine assault.  However, most nations don't have the strategic
>depth to be able to afford losing anything--the loss of one of
>your three star systems would be catastrophic.  Further, Canon
>history doesn't seem to be written that way, as there are ground
>campaigns that drag on for months.
>
>So let's say instead that each system has a certain number of
>population units.  Let's say each unit has 1,000,000 people;
>it's a convenient number and it's enough to run a major port
>plus industries (Norfolk/Virginia Beach has about 2 million and
>half of them are Navy).  Let's also have population centers,
>which is a place where you have one or more pop units.
>
>Planting the first pop unit would be the most expensive--new
>life support and infrastructure--but also the most productive.
>The second unit would be cheaper but less productive, the third
>cheaper and less productive than the second, and so on such that
>it wouldn't pay to put more than ten units in a center  (eg the
>first unit is the mines, port and machine shops; the second one
>is mostly the same but adds convenience stores, video shops, and
>so forth, the tenth unit is almost all bars, porno shops and
>lawyers--kind of like New York City).

You mean the bars and porno shops aren't important parts of the city's
infrastructure....?
(OK, I'll agree with you on the lawyers!) <grin>

Seriously, this is full of good ideas......

Jon (GZG)
>
>This will allow players to attempt to capture the whole planet
>at once, or one city at a time, and to mount relief actions and
>sieges.  It will also provide a simple mechanism for players to
>invest in their economies, if you're running a campaign with
>that kind of time scale.
>
>
>
>
>
>
>
>
>--Chris  DeBoe
>Quixtar IBO#706882
>http://www.quixtar.com

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