RE: [DS] daleks (long)
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 24 Jan 2000 13:51:31 -0500
Subject: RE: [DS] daleks (long)
I would also have the Pyro-Daleks weapon work agians soft skined or
open-top
vehicles as against infantry in soft cover.
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ds2/
-----
> -----Original Message-----
> From: Beth Fulton [SMTP:beth.fulton@marine.csiro.au]
> Sent: Sunday, January 23, 2000 8:45 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: [DS] daleks (long)
>
> G'day guys,
>
> Played another game of DS with my Daleks on Friday night - got beaten
> again
> (so much for being the master race). Basically I think its going to
come
> down to going in hard and fast before the opposing masses can react
(and
> resisting the temptation to see figs on the board and buy some
ortillery
> instead).
>
[snip]
> For those who're interested here's the rules I ended up going with
> (below):
>
> Cheers
>
> Beth
>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>
[snip]
> Pyro-Daleks: Cost +50 per team. As their action for the turn the unit
may
> set fire to a building/vegetation/other flammable materials, to do
this
> place a fire/smoke marker up to 1" from the unit - 2" of smoke extends
> downwind from that point. On each subsequent turn, unless extinguished
by
> weather or engineering teams, the smoke from the fire increases by 2"
(up
> to a maximum of 6").
> These weapons may also be used to fire at infantry and vehicles,
though
> they have little real effect against the latter. If attempting ranged
fire
> the range is 3" and they pull 2 chits and the damage validities are:
> Target Element Chit Validity
> Normal Infantry RED and YELLOW
> Power Armour RED chits only
> Vehicles "special" damage chits
only
> When these weapons are involved in close assault, they draw 4 chits
and
> use
> the damage validities as per infantry close assault:
> Target Element Cover Chit Validity
> OPEN RED, YELLOW and GREEN
> SOFT COVER RED and YELLOW
> DUG IN or URBAN AREA RED chits only
>
[snip]