RE: [ds2, sg2] Weird Idea - Permasmoke
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 24 Jan 2000 10:06:43 +1100
Subject: RE: [ds2, sg2] Weird Idea - Permasmoke
Sounds like a suitable candidate for the Biochem rules.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: JRebori682@aol.com [SMTP:JRebori682@aol.com]
> Sent: Sunday, January 23, 2000 5:38 AM
>
> What would be the effect of this if delivered as an artillery barrage
on
> top
> of an infantry position? Suffocation, immobilization, or would they be
> able
> to counter it immediately, either with small arms, mortars, and
> engineering
> equipment, or by using the catalyst?
>
> In a message dated 1/22/00 10:16:08 AM Eastern Standard Time,
bkb@beol.net
>
> writes:
> > I was up too late and had this weird idea for SF combat --
> permasmoke.
> > What's permasmoke? It is an aerosol compound that is delivered
using
> > artillery shells, modified smoke projectors (vehicles), or by
grenade.
> The
> > compound comes in two parts. The first part is sprayed into the air
to
> cover
> > an area. The second part is released and creates a reaction. The
> reaction
> > generates a solidifying foam (think of expanding foam for
insulation).
> This
> > creates a permanent smoke on the battlefield.