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RE: [ds2, sg2] Weird Idea - Permasmoke

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 24 Jan 2000 10:06:43 +1100
Subject: RE: [ds2, sg2] Weird Idea - Permasmoke

Sounds like a suitable candidate for the Biochem rules.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
> From: JRebori682@aol.com [SMTP:JRebori682@aol.com]
> Sent: Sunday, January 23, 2000 5:38 AM
> 
> What would be the effect of this if delivered as an artillery barrage
on
> top 
> of an infantry position? Suffocation, immobilization, or would they be
> able 
> to counter it immediately, either with small arms, mortars, and
> engineering 
> equipment, or by using the catalyst?
> 
> In a message dated 1/22/00 10:16:08 AM Eastern Standard Time,
bkb@beol.net
> 
> writes:
> >    I was up too late and had this weird idea for SF combat --
> permasmoke.
> >  What's permasmoke? It is an aerosol compound that is delivered
using
> >  artillery shells, modified smoke projectors (vehicles), or by
grenade.
> The
> >  compound comes in two parts. The first part is sprayed into the air
to 
> cover
> >  an area. The second part is released and creates a reaction. The
> reaction
> >  generates a solidifying foam (think of expanding foam for
insulation).
> This
> >  creates a permanent smoke on the battlefield. 


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