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DS2 Tanks

From: "Thomas.Barclay" <Thomas.Barclay@s...>
Date: Fri, 21 Jan 2000 00:06:03 -0500
Subject: DS2 Tanks

It was pointed out by the inestimable Mr. Case that the old adage
"quantity
has a quality all its own" often applies. The problem with stanks
(supertanks!) or large heavy units is they still can die, and when they
do,
instead of losing 1/100th of your force (for example) you may lose
20/100ths. So unless you are sure you could kill 20x your number...
well...
the small tanks are the better deal. This is why colonial militias can
sometimes outpower superior tech but smaller forces from offworld. They
(unhappily) have to do it by taking casualties... to score kills. There
loses are less important (other than to the lost folk themselves) than
are
the loses to the high tech force. This is especially true when the local
resupply chain is a few hundred or thousand kms and the off world force
must
resupply from light-years away. 

The trick is, it doesn't hurt to have a few decent hammers in your force
in
case the enemy brings out some turtles (vehicles with lots and lots of
survivability) but it also pays to have a fair sized force of medium
power,
medium-low survivability vehicles. Vehicles with punch, but mostly with
numbers on their side. 

This is a lesson learned by some WW2 germans late in the war. A panther
is
awesome and clearly is a much better tank than a sherman. However, grab
15
shermans and the panther is in a world of hurt. 

Thomas Barclay
Software UberMensch
xwave solutions
(613) 831-2018 x 3008

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