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Re: Close assault

From: Adrian Johnson <ajohnson@i...>
Date: Wed, 19 Jan 2000 20:23:07 -0500
Subject: Re: Close assault

>Personally, I think the close assault squad should be
>allowed to continue its overrun even if it allows them
>to close assault another squad, but only if that
>intervening squad is directly in its path to the
>fleeing foe.
>
>A second option I would consider less appealing would
>be to allow the close assault squad to ignore the
>intervening foe because the close assault round
>sequence is "outside" the regular turn sequence.		
>
>** The latter is not good. The former is okay, except that I believe
IIRC
>you have to test to pursue the other squad. If instead this will make
you CC
>another unit, you should really test as if you were in fact CCing the
other
>unit (ie there is a big difference between chasing a lone fleeing
fellow and
>running head on into a squad of PA). If they pass that test, I'd let
them
>chug on into the other squad for a good ole CC. 
>

I mostly agree with Tom on this, except I'd make it a bit more
stringent.
You should be allowed to continue with your close assault if:

a) you pass the confidence test to try to overrun the escapees from your
first attack
b) the attack on the new squad is treated as a new Close Combat.  The
attackers must test to see if they can make the assault, and the
defenders
can do all the usual stuff (bug out, shoot up the attackers, etc).
c) the new squad will be contacted by moving, as Tom says, directly
toward
the escaping troopers AND the distance to the new contact cannot exceed
the
maximum possible movement allowed for the followup, even though this is
being treated as a new Close Combat.  Normally, a charge into CC gives
you
a second move if you fail to reach the target in the first move.  In
this
situation, even though it is considered a new CC for the purposes of
morale
for both sides, the attackers can only move as far as they would have
been
able to for the initial follow up.

And make sure that there is a healthy modifier for the attackers
confidence
test to assault the second squad.  It should be difficult to do this.

And you can only do this once.	You cannot roll up an entire side of the
board leaping from squad to squad in CC followups....  That should be
obvious, of course, but... ;)

My 0.02 added to Owen and Tom's... 

Adrian Johnson
ajohnson@idirect.com

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