Re: A new SG2 Weapon?
From: RWHofrich@a...
Date: Mon, 17 Jan 2000 18:36:08 EST
Subject: Re: A new SG2 Weapon?
In a message dated 1/17/00 8:27:46 AM Eastern Standard Time,
scspieker@ncweb.com writes:
> How about a superconductor that can trap the energy or redirect it
into
> the ground with a dragging tail harness or something like that? Most
modern
> tanks are built to withstand EMP and keep functioning, so a heavy (-)
charge
> added to the vehicles armor may not effect the electronics as much...
>
> Scott Spieker
>
> Date: Sun, 16 Jan 2000 13:26:24 -0500
> From: David <dluff@erols.com>
> Subject: Re: A new SG2 Weapon?
>
> Could an defense be activated by the "precursor" which of course be
> computer/sensor active by the speed of the follow up laser?
>
> RWHofrich@aol.com wrote:
> >
> > Okay, I've been thinking about the comments that flew back and
forth
> > regarding the laser-ionizes-air (I still don't think a laser would
make a
> > "crack" sound in atmosphere) thread and the charged beam thread and
> something
> > just snapped last night and put the two together, so I offer for
> > consideration the following:
> >
> > The PLEBe Gun (that's Portable Laser/Electron Beam Gun).
Sure, why not? On the other hand, putting more equipment on a tank (or
especially as in this case, a suit of power armor) to guard against yet
another weapon system degrades the vehicle/suits capabilities (lower
power-to-weight ratio, more maintenance required, etc), so then you have
to
decide whether or not that system is one you are going to be facing in
numbers sufficient to justify the defenses...
I came up with the weapon 'cause I'm trying to design a "raider force"
that
has limited need for resupply, hence weapons that don't use ammunition
are
preferred over ones that do, even if they are a little less effective.
Of
course, they could just take weapons and ammo off the dead bodies of
their
enemies, but I was trying for something a little different.
Rob