RE: Heavy Fighter Technology
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 12 Jan 2000 10:51:02 +1100
Subject: RE: Heavy Fighter Technology
Well, it still has to fit within the available parameters. I give
reactive/ablative +1 armour vs the weapons in Stargrunt, as it doesn't
have
an official mechanism. These are already taken into account in DS
anyway
with the reduced chit validity.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: Ryan M Gill [SMTP:monty@arcadia.turner.com]
> Sent: Wednesday, January 12, 2000 10:24 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: RE: Heavy Fighter Technology
>
> On Wed, 12 Jan 2000, Robertson, Brendan wrote:
>
> > Maximum armour for all aerospace fighters is 3 or 1 less than the
size
> class
> > (whichever is less) under Dirtside/Stargrunt vehicle construction.
>
> Ahh, good point. Then allowing an increase of one armour point would
also
> illustrate the fighter's "heavieness" would it not?
>
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> - Ryan Montieth Gill NRA / DoD# 0780 (Smug #1) / AMA / SOHC -
> - ryan.gill@turner.com I speak not for CNN, nor they for me -
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> - '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -
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