Re: [FT] How screens work (was Re: UNSC designs)
From: "Laserlight" <laserlight@q...>
Date: Mon, 10 Jan 2000 18:18:17 -0500
Subject: Re: [FT] How screens work (was Re: UNSC designs)
Beth used lots of idioms while discussing screens and modules,
all of which have been mercilessly snipped.
I proposed, some time ago, freighter which could operate as
armed merchantmen with the addition of weapons modules. Each
module was, IIRC, mass 14, which included 1Mass for drive (to
power systems), and IIRC 3 Mass for Hull, leaving 10 mass
available for weapons. You could make a screen/defense module
with, say, 5 Mass devoted to screens--if you didn't need that
much, too bad, that's the price you pay for modularization.
Alternately, the way some Real Life navies approach the problem
is to make standard weapon/system mounts and spaces, and build
the ship so you can install whatever payload you wish. You
might have a frigate with, say, 5 interchangeable mass. Again,
though, you waste some space that you could have used if you'd
had a permanent installation designed for that application.